This is the final leveling phase in Elder Scrolls Online. It can go by rather quickly or rather gradually– all depending on how you choose to level. Questing and exploring the story is still an option, of course, and is a solid way to gain both rewards and discover the world, but mob farming and dungeon completion are also extremely solid options during this level range due to the fact that both methods will net you rewards that may last a little longer than quest rewards.
Acquiring dungeon drops is one of the best ways to begin gearing for endgame. ESO’s early phase of endgame largely revolves around gaining Veteran ranks and exploring the other zones in the game that are ramped up in difficulty. Obtaining better gear prior to moving to this content makes the move much easier. Farming mobs whether in a group or while running around in a public dungeon is one way to quickly build up large amounts of gold. This gold can be used for purchasing endgame gear or save it for material for crafting.
The method of leveling you choose (or any combination of methods) should depend on your playstyle and endgame goals. Keep in mind that completing the main story quest is a requirement in order to access Veteran content.
General Leveling Tips
During this level range you may find yourself short on experience at certain points if you haven’t explored the game fully or participated in public dungeons and/or instanced dungeons. To catch up, you can farm mobs. In most cases, the mobs most worth farming are those found in public dungeon or world boss areas. You can often group up with other players to farm for experience quickly.
If you’re interested in becoming a Vampire or Werewolf, now’s a good time to do so as the quests are scaled for players at around levels 38-42. Here is a short guide on how to go about becoming a Vampire or Werewolf:
Vampire – You’ll need to get bit by another player or by a Bloodfiend mob that spawns in certain areas in these zones during the nighttime: Bangkorai, Reaper’s Marsh or The Rift. After you’re bit, you’ll either appear at the ritual shrine or have to head to the shrine to start a series of quests to complete.
Werewolf – You’ll need to get bit by another player or by a Werewolf mob. Werewolves are located in a variety of areas, but only the ones located in high level areas can transfer the bite. The three best zones are Bangkorai, Reaper’s March and The Rift. After you’re bit you’ll end up at a ritual site where you’ll begin a series of quests.
During this level range you will finish up in The Rift which generally lasts until around levels 43-44. Afterwards you will be sent to Coldharbour which is shared between all three alliances. This is where you should hit level 50.
Recommended Dungeon: Blessed Crucible
Levels 40-44 – Located in The Rift
Grunt the Clever
The first boss is fairly straight forward. Grunt is a giant that does a ton of damage, but luckily most of it can be blocked with no problem. He’s got a slow charge up on his power attack, just make sure not to let it hit you.
Nusana, Snagg gro-Mashul, Dynus Aralas, Kayd at-Sal
The second fight is with four different bosses at the same time. Snagg will occasionally cast a whirlwind AOE attack and Nusana has a melee range fire shield and castable fire snake. This is on top of the basic light and heavy attacks each boss will do. Once a boss is at about half health, they’ll transform into a werewolf, which makes them much more powerful and agile.
Teranya the Faceless
Teranya will start the fight with a lot of adds. Aside from that, she’s got some gruesome power attacks that need to be blocked and a whirlwind melee attack that can be easily dodged.
Stinger will periodically shoot poison at ranged random party members. He’ll also stick his stinger into the ground, causing poison geysers to erupt at random locations around the battlefield.
Thoran will summon all sorts of fire patches throughout the fight that need to be avoided. He’ll also summon lava atronaches that will channel a spell that creates a fire shield around the captain, so make sure to take these guys down quick. He’ll also occasionally cast a dark comet spell that does a lot of damage in a large circumference AOE.
The Lava Queen
The final boss in this dungeon will shoot fireballs at random players throughout the fight. She’ll occasionally turn into a lava geyser that will cause swaths of lava to emanate and pulse in all directions. The key to dodging these fire swaths is to stand in between the two of them; don’t try to out run them. She’ll also summon lava atronachs, like Captain Thoran, that will channel a fire shield around her. Throughout the fight, lava comets will randomly fall to the ground for a small radius AOE.
Tips for Main Story Quests
The level 50 story quest entitled God of Schemes only becomes available upon reaching level 50 quickly and is necessary to complete in order to reach Veteran Rank 1 and begin Veteran content. The quest ends with you facing Molag Bal in combat.
This fight can be a little difficult if you are not prepared. Make sure to maximize your gear as much as you can before taking him on. Dungeons drops are a good place to start. You may find that it’s better to increase your survivability rather than increase your damage output. Use consumable food and have a stash of health potions.
You may also find that using a restoration staff for your secondary weapon is a great way to both heal yourself during the fight and restore Magicka if you are sufficiently leveled in the skill line. Play it safe and concentrate on avoiding ground AoE effects and choosing your moments of attack wisely. This is one of those fights where longevity often comes out on top.